Your Players Are the Memory
Session forty-seven. You introduce an NPC and a player stops you mid-sentence. “Wait — that’s the guy from Thornwood. We were supposed to bring his son back.” You stare at her. You glance at your notes. The name you just said is not the name on the page. She is right. You are wrong. This used to mortify you. After enough campaigns, it stops. The myth There’s a fiction at the heart of how DMs talk about the craft. The DM is the keeper of the world. You arrive at the table with the canon — notebook, binder, wiki, whatever — and the players show up empty-handed to be told things. ...