How to End a D&D Session (So Next Week Starts Itself)
It’s 10:52. You said you’d wrap at eleven. The party has just kicked in the door to the counting house, the guards are rolling initiative, and your cleric has that look that means she is about to do something expensive with a spell slot. Somebody’s partner has walked past the webcam twice. The bard is on his phone checking what time his train is. And you, the person who is supposed to be steering this thing, are quietly doing the math on whether a six-guard fight can possibly finish in eight minutes, knowing full well it cannot, and knowing that if you push through, the last hour of the session will be played by people who have already left. ...