What a D&D Campaign Wiki Is Actually For

You built a campaign wiki. You did it the ambitious way: a page for the pantheon, a page for each of the five noble houses, a timeline going back eight hundred years, a map with pins. It took most of a weekend. It was genuinely fun. Then session thirty-one happens. Your rogue swears the party still owes the smuggler a favor. Your cleric swears the smuggler owes them, because of the thing with the barge. The argument is entering its fourth minute. You open the wiki, the one you spent a weekend on, and it has a lovingly formatted page about the founding of the kingdom and absolutely nothing about the barge. ...

September 8, 2026 · 6 min · Loracle

How to Take D&D Session Notes Without Missing the Game

Your barbarian just proposed marriage to the lich. The whole table is losing it, someone has fallen off their chair, and you missed the exact wording because you were writing down how much the healing potions cost. If you came here searching for a D&D session notes template, you are about to get one. It fits on an index card, it takes five lines, and I want to talk you out of everything beyond it first, because the template only works once you accept what it is for. The person taking thorough notes at a D&D table is playing a worse game than everyone else. They react a beat late. They laugh at the punchline secondhand. They experience the session the way a court stenographer experiences a trial. And here is the part that stings: the notes they sacrifice all that presence for are usually bad, because writing prose in real time while five people talk over each other is a job we pay professionals to do. ...

September 7, 2026 · 6 min · Loracle

You Shouldn't Have to Take Notes

There’s an unspoken rule in the D&D community: good DMs take good notes. Session logs. NPC lists. Relationship maps. Plot thread trackers. The advice is everywhere—buy a nice notebook, develop a system, write everything down. And it makes sense. When you’re running a campaign that spans months or years, memory fails. Players ask about the shopkeeper from session 12. They want to know what the prophecy actually said. They remember making a deal with someone, but not who. ...

January 8, 2026 · 2 min · Loracle