You Shouldn't Have to Take Notes
There’s an unspoken rule in the D&D community: good DMs take good notes. Session logs. NPC lists. Relationship maps. Plot thread trackers. The advice is everywhere—buy a nice notebook, develop a system, write everything down. And it makes sense. When you’re running a campaign that spans months or years, memory fails. Players ask about the shopkeeper from session 12. They want to know what the prophecy actually said. They remember making a deal with someone, but not who. ...