The Improv Mistakes That Quietly Wreck a Campaign
“Remind me,” your player says, leaning in with a grin. “What did Garrick swear he’d do if we ever brought his daughter home?” Four faces turn to you, waiting. You have no idea who Garrick is. You invented him three sessions ago—a blacksmith, a grudge, a limp—and the table loved him so much they wrote his daughter into their backstories. He’s the best NPC you never planned. And right now, in front of everyone, you’re about to retcon him into a stranger. ...