Craig Records. Who Remembers?

If you play D&D over Discord, someone at your table has already suggested the Craig bot. They were right to. Craig is the default recording bot for online tabletop, it earned that spot honestly, and if you searched “craig bot dnd” trying to decide whether to use it, my answer is yes. Use Craig. This post is about the question that shows up after you do, the one I built a whole product around: you now have six hours of audio. Who’s going to remember what’s in it? ...

September 11, 2026 · 5 min · Loracle

Let Your Players Give the Recap

It’s 7:04. You are pulling up the map, muting the guy whose fan sounds like a leaf blower, re-reading the note you left yourself (“they owe Sallow a favor, DO NOT FORGET”), and queuing the tavern playlist. This is, minute for minute, the busiest you will be all night. And by tradition, this is also the exact moment you are supposed to stop everything and deliver a tight, evocative summary of a session that happened nineteen days ago. ...

September 10, 2026 · 6 min · Loracle

How to Run a D&D Game Across Three Time Zones

Saturday, 6:04 pm in New York. Your paladin is settling in with a beer. In London it’s 11:04 pm, and your wizard has switched to typing her dialogue because her flatmates are asleep on the other side of a thin wall. In Sydney it’s 8:04 on Sunday morning, and your rogue is eating cereal on camera with sunrise coming through the window behind him. This is what a D&D game across three time zones looks like when it’s working. The college group scattered, or the forum friends never lived in the same country to begin with, and now every session is simultaneously a Saturday night, a late night, and a Sunday breakfast. If you searched “how to run D&D in different time zones” because your group chat has spent two weeks failing to schedule session one, here is the honest answer: the game is absolutely runnable, people run campaigns like this for years, and almost everything that kills them is a logistics mistake with a known fix. The fixes below are the ones that matter, roughly in the order groups get them wrong. ...

September 7, 2026 · 7 min · Loracle

How to End a D&D Session (So Next Week Starts Itself)

It’s 10:52. You said you’d wrap at eleven. The party has just kicked in the door to the counting house, the guards are rolling initiative, and your cleric has that look that means she is about to do something expensive with a spell slot. Somebody’s partner has walked past the webcam twice. The bard is on his phone checking what time his train is. And you, the person who is supposed to be steering this thing, are quietly doing the math on whether a six-guard fight can possibly finish in eight minutes, knowing full well it cannot, and knowing that if you push through, the last hour of the session will be played by people who have already left. ...

August 18, 2026 · 9 min · Loracle

When to Say No as a DM (and Which Yes You'll Regret)

It’s 10:40 on a Tuesday, the fight has been going for fifty minutes, and your wizard has just asked whether she can cast shape water on the blood pooling under the ogre to freeze it into a blade. Everybody at the table turns to look at you. She has the book open. She’s already found the paragraph that says the spell works on “water,” and she has a very reasonable case that blood is mostly water, and the ogre is at nine hit points, and the whole table wants it to be yes. Somewhere in your head a decade of DM advice is chanting yes, and, and you’re wondering, with the pizza box still on the table, whether saying no to your players makes you the kind of DM people quietly stop showing up for. ...

August 17, 2026 · 8 min · Loracle

How to Prep a D&D Session in 30 Minutes

It’s 6:40 on a Tuesday. The session is at 7:30. You meant to prep on Sunday, and then Sunday happened to you the way Sundays do, and now you’re standing in the kitchen with a laptop balanced on the microwave, opening a notes doc you last touched eight days ago. Somewhere in there is what the party promised the widow. Somewhere in there is the name of the guy with the ledger. You have fifty minutes, dinner is one of them, and you’re searching “how to prep a D&D session fast” with the specific calm of someone who has already accepted the evening will be improvised. ...

August 16, 2026 · 9 min · Loracle

How to DM Your First D&D Session

Somewhere between “fine, I’ll run it” and the actual Friday, the fear arrives. You said yes because nobody else would, or because you’ve been the note-taking player for a year and everyone just assumed, or because you watched one actual-play episode too many and something in you went I want to do that. And now there’s a date on the calendar and a rulebook on your desk that is 300 pages long, and you are searching “how to DM for beginners” at 11pm with the specific dread of someone who has volunteered to land a plane. ...

August 1, 2026 · 9 min · Loracle

Do I Need to Buy Books to Start Playing D&D?

The cart has been open in a browser tab for three days. Player’s Handbook, Dungeon Master’s Guide, Monster Manual. Somewhere around a hundred and fifty dollars once shipping shows up, which is a lot of money for a hobby you have played for exactly zero hours. So you do what everyone does: you search “do I need to buy D&D books to start,” and you land here, half hoping someone will talk you into it and half hoping someone will let you off the hook. ...

July 27, 2026 · 6 min · Loracle

How to Find Your First D&D Group

You want to play D&D, and there’s nobody in your immediate circle who already runs a game. Maybe you’ve floated the idea a couple of times and it hasn’t quite stuck. So you google how to find a D&D group, and you get the same advice everyone gets: “ask around, check your local game store, try online!” Cheerful, vague, and completely useless the moment you actually try to follow it. ...

July 25, 2026 · 8 min · Loracle

Your First D&D Session: What Actually Happens

Here’s the secret about first sessions: at some point during the night, the game you’ve been imagining gets replaced, all at once, by the real one. The real one is better. That moment of magic is what keeps people coming back to D&D for years, and no blog post can spoil it, because it’s built live out of the world you and your friends make together. What a blog post can do is walk you through what actually happens at a first D&D session: the structure, the rhythms, the technicalities. Then Thursday holds no bad surprises, and the only ones left are the creativity and the fun your friends bring to the table. ...

July 25, 2026 · 10 min · Loracle